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Handcrafted Modern Magic.
Built with precision,
powered by imagination.

I’m a developer, a curious mind, and someone who believes that technology should serve both people and purpose . I’ve traveled across countries and cultures, driven by the need to grow, to learn, and to challenge myself. These experiences shaped who I am — open, adaptable, and always eager to improve. My mornings start with coffee — preferably two — and my days are fueled by the drive to build meaningful things. I care deeply about impact, whether it's solving real problems or crafting elegant solutions that make life just a bit easier. I dream big: one day, I’d love to contribute to autonomous vehicles or smart systems that rethink how we move and connect. But I also value smaller, more playful ideas — like creating a geography game that makes learning fun and interactive. I listen, I build, I iterate — and I’m always aiming to go further.
Biotech Dental Digital
ScionzierWorking on internal software in a regulated medical environment, where small bugs can have big consequences.

After years of uncertainty and jobs that didn't feel meaningful, I enrolled in a full-time software engineer bootcamp. It was the first time in my life that I studied that hard — not because I had to, but because I *wanted* to understand how things work. I discovered the magic behind games and apps, and never looked back.

Diagnosed and fixed slowdowns and crashes caused by simultaneous printing. Implemented a queue system, delay mechanisms, and improved logging to stabilize and trace the process.

Complete overhaul of a critical form used hundreds of times per day. The previous version allowed human errors when entering batch numbers, leading to production issues and manual corrections.

Embarked on a solo backpacking journey across Australia, navigating remote terrains, adapting to diverse climates, and managing limited resources. This experience honed my resilience, adaptability, and problem-solving skills in unfamiliar environments.

Rewrote and optimized a background Python script responsible for scanning and moving XML/STL files. The original version caused heavy CPU usage and interfered with other processes, including file dumps that took up to 15 minutes to complete. After rewriting the logic to avoid recursive scans and eliminate unnecessary operations, the CPU usage dropped significantly, and the dump script now runs three times faster. No more slowdowns, no more complaints — just clean, efficient performance.

Built an intelligent labeling system for medical devices. Automatically generates translated texts, country-specific logos, article data, and print-ready PDFs. No more manual mistakes or omissions.
















Can refactor a mess into something poetic (or at least functional).
Even my comments are funny. Especially the sarcastic ones.
Has personal standards. Hates doing things "just because."
If it breaks, I’ll fix it. Even if it wasn’t mine in the first place.
Spent an hour tweaking a 1-pixel shift. Totally worth it.
I’ll spend 3 hours debugging just to understand *why* it happens — even if restarting would’ve fixed it.
Doesn’t sugarcoat, but doesn’t sting either.
Able to dive into unknown tech and swim before reading the doc.
When I enter deep work mode, only earthquakes, coffee deliveries or a cat can interrupt me.
I don’t just ship code. I think about who’s going to click that button.
Yes, I’ve written `console.log('wtf')` and had no idea why it worked. I’ve made peace with that.
Give me a purpose and a code editor. I’ll build kingdoms (or at least cool dashboards).
Doesn’t need a full audit to say “this button’s in the wrong place.”
Ability to catch subtle needs and read between the lines.
I can go from ‘React dev’ to ‘MongoDB whisperer’ in 20 minutes. With coffee.
Recompiled 40 times without losing my mind. Well, almost.
Can spot buzzwords, vague tickets, and toxic managers in under 30 seconds.
I don’t just fix problems, I ask if we’re solving the right one.
Loves turning ideas into actual tools people use.
Stares at the screen until the code confesses.
I can give and receive feedback without anyone crying. Most of the time.
I feel bad when users yell at their computers. But sometimes… I feel bad for the users too.
I can explain a complex bug to a teammate… or a cactus. Both help.
Knows when to stop polishing and ship it.






A personal web app designed to transform long, clunky psychological tests into a smooth, interactive experience. The idea came after I received a massive paper-based test to fill out by hand — slow, repetitive, and error-prone. So I created a better solution. MindTracker lets users complete psychological questionnaires like the Big Five or Self-Compassion Scale in a clean, mobile-friendly UI. It supports multiple languages (FR, EN, JP), displays live progress, and lets users download a clean PDF at the end — all without collecting personal data.
Voir le projet ↗



A compact collection of four Three.js tutorials I followed and customized to deepen my understanding of 3D development on the web. Each mini-project explores a different aspect of Three.js: camera control, lighting, interactivity, and shaders. I modified layouts, materials, and animations to experiment with the API and see what I could achieve. This project really helped me grasp the basics of 3D scenes, the render loop, and the creative potential of WebGL.
Voir le projet ↗



This simple browser game was built as part of a take-home assignment that helped me land my first developer job at Potluck. You click on randomly appearing dots to score points — the smaller the dot, the higher the reward. The player can change the game speed and pause at any time. The high score is stored locally in the browser. The design was adapted from Potluck’s own website to match their visual identity.
Voir le projet ↗




A small side project inspired by the Pokédex, built with React to practice state handling, component design, and dynamic rendering. I focused mainly on styling, experimenting with CSS layouts and visual hierarchy. The result isn’t perfect, but this project was a fun way to explore front-end logic and responsive design without relying on a CSS framework.
Voir le projet ↗


This was a small project built in just 5 days during our “New Language Week” at school. I chose to explore C# and Unity to understand how video games are made. You could walk around a 3D map, jump, or "spam-jump" to reach clouds and collect floating gems. It was more of a sandbox prototype than a finished game, but it helped me grasp key Unity concepts. Unfortunately, the project files were lost later.